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This is one of the best games I have ever played. I spent full days at work playing this, putting my job and family on the line. Would do it again. 10/10

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Thanks for appreciating my hard work so much. It means the world to me. And risking your job and family for my game, is the highest praise I can get. For that reason you have earned a free feature request. You can ask for any new feature to be added in the game and I will do it for you!

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Wow, that's a real honor! Thank you for giving me the opportunity to expand this wonderful game. I didn't have to think long about the feature I'd like added:

I'd like the game to have a large, procedurally generated open world where you control a Greek god who's on a journey for finding ladders and digging deeper.

But in all seriousness, it'd be great if the ladder location was revealed when you fail a level.

I love this game a lot - seriously, last night I spent THREE HOURS PLAYING IT and didn't even notice until it was almost midnight.

Suggestions:

  1. Have clues stay visible on the side of the screen rather than disappearing after a few seconds.
  2. Have a way to mark potential ladder candidates.
  3. MORE INFO TILES. I keep having to resort to strategic Cross Checking to get a hint as to where the ladder is. Luckily I save up a lot of them.
  4. Some way to easier to judge probable master block locations. Again, some kind of marking system would help a lot there.

Thanks a lot for your feedback!

I'll implement 1,2 and 4 as soon as I can. About the info tiles I was thinking of making it more probable to find them in the non-colored tiles but i will have to adjust the balancing by probably lowering the extra turns you get per level.

Great job on adding the color markers! Makes things SO much easier than having to count and remember.

Suggestion No.1 still applies, and making windowed mode usable would be nice too.

Something else that might be interesting are adding different kinds of power-ups? Like one that checks a 3x3 area or maybe one that marks random places the ladder couldn't be?

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Thanks for your continued interest in the game.

I have fixed the resolution issues and Windowed Mode now should work as intended in the latest build that I have uploaded.

I like your idea of some of the non-colored tiles to mark non ladder positions when revealed and I will try to implement it with the Info Tile balancing as soon as I find the needed time.

I'm still debating in my mind if I should make the hints stay visible all the time. I made them disappear for adding some difficulty to the game so the player should use his memory skills too, but I'm not sure yet if that feature makes the game more challenging or more annoying. I will have to test it when I will add the things mentioned above to see how everything blends together.